Trò chơi Tic-Tac-Toe, game đánh caro full source code
2 // <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
3 // <remarks>ChatClient is the main class of this api.</remarks>
4 // <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
5 // ----------------------------------------------------------------------------------------------------------------------
6
7 namespace ExitGames.Client.Photon.Chat
8 {
9 /// <summary>
10 /// Wraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually.
11 /// </summary>
12 public class ChatParameterCode
13 {
14 /// <summary>(0) Array of chat channels.</summary>
15 public const byte Channels = 0;
16 /// <summary>(1) Name of a single chat channel.</summary>
17 public const byte Channel = 1;
18 /// <summary>(2) Array of chat messages.</summary>
19 public const byte Messages = 2;
20 /// <summary>(3) A single chat message.</summary>
21 public const byte Message = 3;
22 /// <summary>(4) Array of names of the users who sent the array of chat mesages.</summary>
23 public const byte Senders = 4;
24 /// <summary>(5) Name of a the user who sent a chat message.</summary>
25 public const byte Sender = 5;
26 /// <summary>(6) Not used.</summary>
27 public const byte ChannelUserCount = 6;
28 /// <summary>(225) Name of user to send a (private) message to.</summary><remarks>The code is used in LoadBalancing and copied over here.</remarks>
29 public const byte UserId = 225;
30 /// <summary>(8) Id of a message.</summary>
31 public const byte MsgId = 8;
32 /// <summary>(9) Not used.</summary>
33 public const byte MsgIds = 9;
34 /// <summary>(221) Secret token to identify an authorized user.</summary><remarks>The code is used in LoadBalancing and copied over here.</remarks>
35 public const byte Secret = 221;
36 /// <summary>(15) Subscribe operation result parameter. A bool[] with result per channel.</summary>
37 public const byte SubscribeResults = 15;
38
39 /// <summary>(10) Status</summary>
40 public const byte Status = 10;
41 /// <summary>(11) Friends</summary>
42 public const byte Friends = 11;
43 /// <summary>(12) SkipMessage is used in SetOnlineStatus and if true, the message is not being broadcast.</summary>
44 public const byte SkipMessage = 12;
45
46 /// <summary>(14) Number of message to fetch from history. 0: no history. 1 and higher: number of messages in history. -1: all history.</summary>
47 public const byte HistoryLength = 14;
48 }
49 }
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Wraps up codes for parameters (in operations and events) used internally in Photon Chat. You don't have to use them directly usually.